*French language has some missing captions. Barney's finally got his package delivered!Īnd this is not even everything we remembered!.Ukrainian (full captions), German, Czech, Korean, Traditional Chinese, Vietnamese and French* language support (up to Chapter 3**).Moved player's flashlight position higher to prevent it being blocked by various objects while crouching.Replaced small cubemap blurry mirrors in locker room in Chapter 2 with a bigger and better one.Added interactable telephones throughout Chapter 2 and 3.Added interactable surveillance to the lab entrance in bs_c2m0a.Replaced Scientist Zombies with Maintenance Zombies throughout Chapter 3.Improved audio at the beginning of Chapter 3.Improved audio during the elevator scene.Improved various character animations throughout the game. Added custom particle effects throughout the game (Too many to list up here as well.).Improved various models, animations and textures throughtout the game (Too many to list them all here.Added new options in "Game" options tab in BSQtUI.Fixed chapter title overlapping with closed captions in c0m0a.Adjusted crowbar's speed and damage (a bit slower, but deals more damage).Improved DDA during the vortigaunt fight in bs_c2m0d to minor the chance of sudden instant deaths during the first 30 seconds after the fight starts.Improved vortigaunt grenade trajectory for all combat scenarios in Chapter 3.Added hudhint for introducing the Slide mechanic to bs_c2m0d.Improved visual guidance for the plugpuzzle in bs_c2m0d.Improved visual guidance at the giant fan in bs_c2m0d.Added dynamic response system to crank puzzles in bs_c2m0c to provide a better learning effect based on the player's behavior.Removed misleading environment art from c2m0b to improve player guidance along the platforming sections.Removed many unnecessary Player Clip brushes throughout Chapter 2.Improved performance throughout the canal area in bs_c2m0c.Improved performance within the "Scenic Route" in bs_c1m0b.Fixed various softlocks and scripting issues throughtout all chapters.Fixed a progress blocker that occured when you are heading out the generator room after solving the plug puzzle but without flipping the switch in bs_c2m0d.Fixed bullsquid eating the cable at the canal main power generator in bs_c2m0d (For real this time!).Fixed an issue where the maintenance worker in the canal could die from (cringe) walking over physics props which caused a sudden gameover-event.Fixed an issue that could cause the maintenance worker in the canal area to teleport during the scene which broke the entire sequence.Fixed an issue that allowed to get stuck in the ceiling of a vent in bs_c2m0b when dismounting the ladder by crouch-jumping.Fixed an issue that can cause the glock viewmodel to become + stay invisible when picking up objects while being out of ammo.Fixed an issue that can cause the elevator script in bs_c2m0a to fail on fast playthrough.Removed all Zombies in front of the hydroplant exit in bs_c2m0a after returning with the guard to avoid AI-Script conflicts. Fixed an issue in bs_c1m0c where it it was possible to block Patrice with physics objects which could break AI navigation and cause the scene script to fail.
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